The CI/CD platform built for game developers
Automate your builds, tests, and deployments — trusted by 20,000+ projects worldwide.
Trusted by studios and teams worldwide
Why GameCI?
Free and open source
No licence fees. No vendor lock-in. Fully open under MIT.
Battle-tested
Trusted by 20,000+ projects, from solo devs to enterprise studios.
Unity support
First-class support for Unity, with editor test and build actions.
Five-minute setup
Add a workflow file, push, and your first build runs automatically.
Multi-platform builds
Build for iOS, Android, Windows, macOS, Linux, and WebGL.
Active community
Get help on Discord, contribute on GitHub, or sponsor development.
How it works
Configure
Define your build matrix in a simple YAML workflow file.
Push
Push to your repository and let GameCI handle the rest.
Ship
Receive tested, production-ready builds for every platform.
Get started in minutes
name: Build project
on: [push, pull_request]
jobs:
buildForAllSupportedPlatforms:
name: Build for ${{ matrix.targetPlatform }}
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
targetPlatform:
- StandaloneOSX
- StandaloneWindows64
- StandaloneLinux64
- iOS
- Android
- WebGL
steps:
- uses: actions/checkout@v4
with:
fetch-depth: 0
lfs: true
- uses: game-ci/unity-builder@v4
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
with:
targetPlatform: ${{ matrix.targetPlatform }}
That's it. Push and your build runs automatically.
Works with your stack
CI/CD platforms
Build targets
What developers are saying
“We've been using GameCI for Unity since like.. day 14 of the project and it's been almost three years now. Thank you so much for the support!”
“We used GameCI for our delivery pipeline, and it's been a game-changer.”
“Got ranked 108 out of 460 in a recent gamejam. The development was fast and easy thanks to GameCI!”
“We used workflows from GameCI to go from GitHub directly to Google Play.”
Built by the community, for the community
GameCI is maintained entirely by volunteers. Your sponsorship funds faster releases, new Unity version support, and critical bug fixes. See our roadmap.
Every dollar goes directly to development time via OpenCollective.
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