Skip to main content
Version: v2 (current)

Getting started

This guide will help you test and build your Unity project using our Unity Orb.

Overall steps

  1. Understand how CircleCI works.
  2. Set up a workflow for your project.
  3. Download the artifacts from your first build.

CircleCI

If you are not familiar with CircleCI, read the official documentation on how to set up a workflow. The following steps will assume you have done so.

Unity Orb

Orbs are reusable snippets of code that help automate repeated processes, speed up project setup and make it easy to integrate with third-party tools.

To streamline the process of testing and building Unity projects in CircleCI, we provide the Unity Orb — a certified orb capable of caching dependencies, storing artifacts, collecting test data and running on multiple executors.

In the sections below, you will learn how to import and use the orb to test and build your project for different target platforms.

Note: the Orb is a work in progress. It doesn't have feature parity with our GitHub Builder Action yet.

Activation

To build and test projects, you need an activated license. The Unity Orb will handle the activation process if you have all necessary environment variables set in the job's context. If you proceed to set up your workflow without doing so, your job will fail. For more details, head to the Activation section.

Setting up a workflow

Create a .circleci/config.yml file in the root of your repository and follow these steps:

  1. Import the Unity Orb and fix it to a minor version (e.g. 1.1) to avoid receiving updates with breaking changes:
version: 2.1

orbs:
unity: game-ci/unity@x.y
  1. Include a build job in your workflow and modify the parameters to accommodate your project needs:
version: 2.1

orbs:
unity: game-ci/unity@x.y

workflows:
build-unity-project:
jobs:
- unity/build:
name: 'build-linux64-il2cpp'
step-name: 'Build StandaloneLinux64'
unity-license-var-name: 'UNITY_ENCODED_LICENSE'
unity-username-var-name: 'UNITY_USERNAME'
unity-password-var-name: 'UNITY_PASSWORD'
executor:
name: 'unity/ubuntu'
target_platform: 'linux-il2cpp'
editor_version: '2021.3.1f1'
resource_class: 'large'
project-path: 'Unity2D-Demo-Game-CI-CD/src'
build-target: StandaloneLinux64
compress: true
context: unity
  1. Optionally, include a test job in your workflow:
version: 2.1

orbs:
unity: game-ci/unity@x.y

workflows:
test-and-build-unity-project:
jobs:
- unity/test:
name: 'test-linux'
step-name: 'Check if tests run and results are uploaded'
unity-license-var-name: 'UNITY_ENCODED_LICENSE'
unity-username-var-name: 'UNITY_USERNAME'
unity-password-var-name: 'UNITY_PASSWORD'
executor:
name: 'unity/ubuntu'
target_platform: 'linux-il2cpp'
editor_version: '2021.3.1f1'
resource_class: 'medium'
project-path: 'Unity2D-Demo-Game-CI-CD/src'
test-platform: 'playmode'
context: unity
- unity/build: ...

You can add it as a requirement in the build job to prevent it from running in case of failure:

version: 2.1

orbs:
unity: game-ci/unity@x.y

workflows:
test-and-build-unity-project:
jobs:
- unity/test:
name: 'test-linux'
...
- unity/build:
...
requires:
- test-linux
  1. Commit and push the new workflow.

Downloading the artifacts

  1. Navigate to your project in the CircleCI web app.

  2. Identify the pipeline triggered by your changes and open the build-linux64-il2cpp job.

  3. Navigate to the ARTIFACTS tab and download the UnityBuild-StandaloneLinux64.tar.gz file.

  4. Extract the UnityBuild-StandaloneLinux64.tar.gz file and you will have your first build using the Unity Orb 🚀.