Custom build options
First, you need to understand how build options are passed to the build.
Build command
See Assets/Scripts/Editor/BuildCommand.cs.
This is the script used during Unity
command line execution. It is passed to the
-executeMethod <ClassName.MethodName>
command line parameter
like this:
unity-editor \
# ...
-executeMethod BuildCommand.PerformBuild \
# ...
You need to have this file in your project in order to build your project in the CI.
Workflow file
See .gitlab-ci.yml.
You can add BuildOptions
per target by adding environment variable BuildOptions
.
build-ios-xcode:
<<: *build
image: $IMAGE:$UNITY_VERSION-ios-$IMAGE_VERSION
variables:
BUILD_TARGET: iOS
BuildOptions: AcceptExternalModificationsToPlayer
If you would like to use several BuildOptions
, you have to separate all values by ,
:
BuildOptions: AcceptExternalModificationsToPlayer,CompressTextures,ConnectToHost
See Unity3d BuildOptions
reference
for allowed values.