Skip to main content
Version: v2

Caching

Cloud Runner supports two main caching modes:

  • Standard Caching
  • Retained Workspace

You can even mix the two by specifying a "MaxRetainedWorkspaces" parameter. Above the max concurrent jobs a new job will use standard caching.

Standard Caching

Good For

  • Minimum storage use
  • Smaller projects

What is cached between builds

  • LFS files
  • Unity Library folder

Retained Workspace

Good For

  • Minimum storage use
  • Smaller projects

What is cached between builds

  • Entire Project Folder