Caching
Cloud Runner supports two main caching modes:
- Standard Caching
- Retained Workspace
You can even mix the two by specifying a "MaxRetainedWorkspaces" parameter. Above the max concurrent jobs a new job will use standard caching.
Standard Caching
Good For
- Minimum storage use
- Smaller projects
What is cached between builds
- LFS files
- Unity Library folder
Retained Workspace
Good For
- Minimum storage use
- Smaller projects
What is cached between builds
- Entire Project Folder